🏁Racing
Last updated
Last updated
Types: Races are restricted by a minimum Rarity level to participate, where a car needs at least that to join. Cars of higher Rarities can still participate in lower requirements, with the Tuning restrictions of that level being enforced.
Common+, Uncommon+, Rare+, Epic+, and Legendary.
Tracks: Every Track is designed off the real world locations, including the ranges of weather patterns. You can preview the Layout which shows straights and a count of turns by clicking the magnifier symbol.
Mexico City, Austria, United Kingdom, Italy, Netherlands, Canada, Bahrain, Qatar, Hungary, Spain, Texas, Japan, Australia, and Belgium.
Conditions: Before you join a race, you can preview half of the Conditions, with the other half revealing upon entry. Each Condition has six different outcomes, with less representing low, and more representing high.
Skill - How difficult the track is, impacting Tuning options.
Track Temp – How cold or hot the track is, impacting Tire choice.
Air Temp – How cold or hot the air is, impacting Cooling and Engine Mode.
Wind – How fast the air moves, impacting Rear Wing effectiveness.
Rain – How much water is on the track, impacting Tires and Stability.
Grip – How clean the track is, impacting Tire choice.
Bumps – How bumpy the track is, impacting Ride Height.
Prize Pools: Each race Prize Pool grows with more entrants, for which the breakdown can be seen by selecting the ℹ️ symbol to learn more. Higher Skill races, with higher Rarity requirements, award more top-heavy Payouts, with bonus Points for the Leaderboard.
See Pay Tables & Point Tables.