# Car Setup

<figure><img src="/files/Amemws0KrKSZMbSNSKuI" alt=""><figcaption></figcaption></figure>

<mark style="background-color:red;">**Forecast:**</mark> Forecasts affect both Tire & Stat behaviors on the track, influencing the choices players make before each race. There are six condition types and six intensity levels, each with unique effects.

{% hint style="info" %}
:thermometer: **Track Temp**   <mark style="color:red;">\[Impact:</mark> **Tires**<mark style="color:red;">]</mark>\
\&#xNAN;*The temperature of the racing surface.*\
10-20°c <mark style="color:red;">**|**</mark> 20-30°c <mark style="color:red;">**|**</mark> 30-40°c <mark style="color:red;">**|**</mark> 40-50°c <mark style="color:red;">**|**</mark> 50-60°c <mark style="color:red;">**|**</mark> 60-70°c

:thermometer: **Air Temp**   <mark style="color:red;">\[Impact:</mark> **Speed & Cooling**<mark style="color:red;">]</mark>\
\&#xNAN;*The surrounding atmospheric temperature.*\
10-16°c <mark style="color:red;">**|**</mark> 16-23°c <mark style="color:red;">**|**</mark> 23-30°c <mark style="color:red;">**|**</mark> 30-37°c <mark style="color:red;">**|**</mark> 37-44°c <mark style="color:red;">**|**</mark> 44-50°c

:leaves: **Wind** <mark style="color:red;">\[Impact:</mark> **Fast Turns**<mark style="color:red;">]</mark>\
\&#xNAN;*The strength of air movement across the track.*\
0-8 Kph <mark style="color:red;">**|**</mark> 8-16 Kph <mark style="color:red;">**|**</mark> 16-24 Kph <mark style="color:red;">**|**</mark> 24-32 Kph <mark style="color:red;">**|**</mark> 32-40 Kph <mark style="color:red;">**|**</mark> 40-50 Kph

:sweat\_drops: **Rain**   <mark style="color:red;">\[Impact:</mark> **Tires & Stability**<mark style="color:red;">]</mark>\
\&#xNAN;*The amount of precipitation on the track.*\
Dry <mark style="color:red;">**|**</mark> Mist <mark style="color:red;">**|**</mark> Drizzle <mark style="color:red;">**|**</mark> Showers <mark style="color:red;">**|**</mark> Downpour <mark style="color:red;">**|**</mark> Storm

:radio\_button: **Grip**   <mark style="color:red;">\[Impact:</mark> **Tires**<mark style="color:red;">]</mark>\
\&#xNAN;*A measure of track surface condition.*\
Dirty <mark style="color:red;">**|**</mark> Gritty <mark style="color:red;">**|**</mark> Grainy <mark style="color:red;">**|**</mark> Dusted <mark style="color:red;">**|**</mark> Swept <mark style="color:red;">**|**</mark> Clean

:wavy\_dash: **Bumps**   <mark style="color:red;">\[Impact:</mark> **Slow Turns**<mark style="color:red;">]</mark>\
\&#xNAN;*A measure of track bump heights.*\
Smooth <mark style="color:red;">**|**</mark> Polished <mark style="color:red;">**|**</mark> Patchy <mark style="color:red;">**|**</mark> Wavy <mark style="color:red;">**|**</mark> Rough <mark style="color:red;">**|**</mark> Bumpy
{% endhint %}

<mark style="background-color:red;">**Car Setup:**</mark> Adjust your car’s Stats in increments as precise as two decimal places, refining your setup between races to improve performance. The green suggested range on each Stat bar factors in the track layout, selected tire, base Stats, and forecasted conditions—specific to each Stat.

{% hint style="info" %} <mark style="color:green;">**Level 1 & 2**</mark>

* Speed & Fast Turns

<mark style="color:blue;">**Level 3**</mark>

* Speed, Fast Turns, & <mark style="background-color:green;">Handling</mark>

<mark style="color:purple;">**Level 4**</mark>

* Speed, Fast Turns, Handling, & <mark style="background-color:green;">Slow Turns</mark>

<mark style="color:orange;">**Level 5**</mark>

* Speed, Fast Turns, Handling, Slow Turns, <mark style="background-color:green;">Cooling, & Braking</mark>

<mark style="color:red;">**Level 6**</mark> & <mark style="color:yellow;">**Tournaments**</mark>

* Speed, Fast Turns, Handling, Slow Turns, Cooling, Braking, <mark style="background-color:green;">Acceleration, & Stability</mark>
  {% endhint %}

<mark style="background-color:red;">**Tires:**</mark> Different tracks and forecasted conditions favor certain Tires. Each Tire includes a descriptor that explains its ideal use cases, and some are marked with as :information\_source: to highlight the most optimal choices.

{% hint style="info" %}
**Hard** – Good in high temps and no rain, with low grip.

**Medium** – Balanced for moderate temps and light rain, with medium grip.

**Soft** – Good in low temps and light rain, with high grip.

**Intermediate** – Good for cool temps and moderate rain, with moderate grip.

**Wet** – Best in heavy rain, but the car still only has low grip.
{% endhint %}

<mark style="background-color:red;">**Saved Setups:**</mark> Finding the right Car Setup for each track and forecast is key to consistent performance. The Saved Setups feature lets you recall your Last Used configuration and save new ones, making it easy to fine-tune from race to race in pursuit of improvement.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://guide.racino.io/info/games/formula/navigation/races/entry/car-setup.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
