🏎️Formula Cars
Formula cars are full-featured collectibles with upgradeable rarity, customizable liveries, attribute hints, and unrestricted tier progression for unlocking new parts, tunings, and rewards. Each car's rarity sets its race limit, the number of hints, and repair intervals, with repairs adding complexity by randomizing the car's hidden attributes. When two Formula cars of the same rarity reach their race limits, players can Salvage them, destroying both to create a higher rarity car with improved hints, repair intervals, and race limits.
Key Characteristics:
Rarity: Determines the car's race limit, frequency of required repairs, the number of hints available, and Salvaging eligibility.
Part Attributes (Hidden): Attributes are permutated, where each car is different without an advantage, and they are randomized when the car is created or re-randomized with each repair, influencing strategic decisions.
Race Limits: How many races a car can enter before it stops functioning, unlocking Salvaging.
Repairs: Re-randomizes the car's hidden part attributes, adding strategic depth.
Hints: Provides strategic insight to optimize gameplay based on hidden part attributes, viewable in the Garage.
Salvaging: Allows players to destroy two cars that have hit their race limit at the end of a season to create a higher rarity car with improved features. Legendary cars Retire, with long-term perks.
Car Specifications:
Rarity: Common
Part Attributes: Hidden
Race Limit: 500
Repair Interval: 140 Races
The first Repair costs 1x Ticket, and which parts are impacted could vary.
Manual Repairs: Optional
Costs 1x Ticket per, to re-randomize a parts attributes, at any time.
Hints: 3
Salvaging: Race Limit Reached
Destroys two Common cars to create one Uncommon car.
Rarity: Uncommon
Part Attributes: Hidden
Race Limit: 700
Repair Interval: 160 Races
Impacted parts could vary.
Manual Repairs: Optional
Costs 1x Ticket per, to rerandomize a parts attributes, at any time.
Hints: 4
Salvaging: Race Limit Reached
Destroys two Uncommon cars to create one Rare car, via Salvaging.
Rarity: Rare
Part Attributes: Hidden
Race Limit: 875
Repair Interval: 200 Races
Impacted parts could vary.
Manual Repairs: Optional
Costs 1x Ticket per, to rerandomize a parts attributes, at any time.
Hints: 5
Salvaging: Race Limit Reached
Destroys two Rare cars to create one Epic car, via Salvaging.
Rarity: Epic
Part Attributes: Hidden
Race Limit: 1025
Repair Interval: 230 Races
Impacted parts could vary.
Manual Repairs: Optional
Costs 1x Ticket per, to rerandomize a parts attributes, at any time.
Hints: 6
Salvaging: Race Limit Reached
Destroys two Epic cars to create one Legendary car, via Salvaging.
Rarity: Legendary
Part Attributes: Hidden
Race Limit: 1150
Repair Interval: 260 Races
Impacted parts could vary.
Manual Repairs: Optional
Costs 1x Ticket per, to rerandomize a parts attributes, at any time.
Hints: 7
Retire: Race Limit Reached
Unlocks long-term perks.
Access and Rewards:
Tracks: Bronze to Platinum tiers, accessible with 1x to 4x tickets.
Earn USDC: On all Bronze - Platinum tracks, based on placement.
Earn Points: Only on tracks of your cars matching tier, based on placement.
Bronze - Platinum Leaderboards: Top 10 daily performers earn $VEXT.
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