๐ŸŽ๏ธFormula Cars

Formula cars are full-featured collectibles with upgradeable rarity, customizable liveries, attribute hints, and unrestricted tier progression for unlocking new parts, tunings, and rewards. Each car's rarity sets its race limit, the number of hints, and repair intervals, with repairs adding complexity by randomizing the car's hidden attributes. When two Formula cars of the same rarity reach their race limits, players can Salvage them, destroying both to create a higher rarity car with improved hints, repair intervals, and race limits.

Key Characteristics:

  • Rarity: Determines the car's race limit, frequency of required repairs, the number of hints available, and Salvaging eligibility.

  • Part Attributes (Hidden): Attributes are permutated, where each car is different without an advantage, and they are randomized when the car is created or re-randomized with each repair, influencing strategic decisions.

  • Race Limits: How many races a car can enter before it stops functioning, unlocking Salvaging.

  • Repairs: Re-randomizes the car's hidden part attributes, adding strategic depth.

  • Hints: Provides strategic insight to optimize gameplay based on hidden part attributes, viewable in the Garage.

  • Salvaging: Allows players to destroy two cars that have hit their race limit at the end of a season to create a higher rarity car with improved features. Legendary cars Retire, with long-term perks.

Car Specifications:

  1. Rarity: Common

    • Part Attributes: Hidden

    • Race Limit: 500

    • Repair Interval: 140 Races

      • The first Repair costs 1x Ticket, and which parts are impacted could vary.

    • Manual Repairs: Optional

      • Costs 1x Ticket per, to re-randomize a parts attributes, at any time.

    • Hints: 3

    • Salvaging: Race Limit Reached

      • Destroys two Common cars to create one Uncommon car.

  2. Rarity: Uncommon

    • Part Attributes: Hidden

    • Race Limit: 700

    • Repair Interval: 160 Races

      • Impacted parts could vary.

    • Manual Repairs: Optional

      • Costs 1x Ticket per, to rerandomize a parts attributes, at any time.

    • Hints: 4

    • Salvaging: Race Limit Reached

      • Destroys two Uncommon cars to create one Rare car, via Salvaging.

  3. Rarity: Rare

    • Part Attributes: Hidden

    • Race Limit: 875

    • Repair Interval: 200 Races

      • Impacted parts could vary.

    • Manual Repairs: Optional

      • Costs 1x Ticket per, to rerandomize a parts attributes, at any time.

    • Hints: 5

    • Salvaging: Race Limit Reached

      • Destroys two Rare cars to create one Epic car, via Salvaging.

  4. Rarity: Epic

    • Part Attributes: Hidden

    • Race Limit: 1025

    • Repair Interval: 230 Races

      • Impacted parts could vary.

    • Manual Repairs: Optional

      • Costs 1x Ticket per, to rerandomize a parts attributes, at any time.

    • Hints: 6

    • Salvaging: Race Limit Reached

      • Destroys two Epic cars to create one Legendary car, via Salvaging.

  5. Rarity: Legendary

    • Part Attributes: Hidden

    • Race Limit: 1150

    • Repair Interval: 260 Races

      • Impacted parts could vary.

    • Manual Repairs: Optional

      • Costs 1x Ticket per, to rerandomize a parts attributes, at any time.

    • Hints: 7

    • Retire: Race Limit Reached

      • Unlocks long-term perks.

Access and Rewards:

  • Tracks: Bronze to Platinum tiers, accessible with 1x to 4x tickets.

    • Earn USDC: On all Bronze - Platinum tracks, based on placement.

    • Earn Points: Only on tracks of your cars matching tier, based on placement.

      • Bronze - Platinum Leaderboards: Top 10 daily performers earn $VEXT.

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